3/24/2023 0 Comments Guild of dungeoneering scars![]() I still like the ideia of non-acumulative scars, having a new one after each mission and losing the past one. This would be perfect! The good scars helps you keep the momentum on playing, while the bad ones encourages you to do better, as a challenge. So he'd be a real good fighter in the end. Positive scars could be applied for winning fights, that is for him improving more and more, getting more experience, and keeping that experience. After playing other heroes it may 'heal' his scars. scars would make more sense if negative scars would be applied if a hero was "badly injured" in means of loosing a fight (and rescuing himself from the dungeon). (Second update with specifics of scars v2 is here) (First update on how we're looking at changing scars is here) I'd love to hear your feedback on it here! We've just released the battle scars feature in v1.05. This means you always get a scar when you have none, and the chance to gain one goes down as they accumulate. If that generates one they already have then nothing happens. Tricksy (start quest with level 1 loot choice)Įvery time you complete a quest your dungeoneer gains a battle scar at random. ![]() Fountain addict (fountain pathing bonus, first tile card each turn always has a fountain) Hubris (same pathing change as Barbarian's deathwish, without the bonus hp in battle, description: 'Convinced they cannot lose. Gullible (One loot choice is of a lower level than normal) Scrounger (One loot choice is of a higher level than normal) But as they complete quests they gain battle scars that can be good or bad. New dungeoneers are always 'blank' and exactly alike. Hopefully this leads to a little more attachment & unique story for each dungeoneer.ĭungeoneers now gain Battle Scar traits over time, as they survive dungeon runs. Even adding features like naming your dungeoneers, or giving them a unique hairstyle didn't quite fix this. However this does mean you are never attached to any particular dungeoneer. You can never 'lose' the game (even if your graveyard becomes increasingly crowded) and you have unlimited dungeoneers available to throw at dungeons. Battle ScarsWe specifically designed Guild of Dungeoneering to not overly punish failure.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |